Kaospilot is a Danish business and design school that carries out different practices of project leadership and team cohesion with the aim of creating entrepreneurs within the business world from an alternative point of view. With this approach, some of his students came to Fundación Épica to learn about the group work practices carried out in his workshops, a fundamental and indispensable part of any work process, and to become familiar with new team building methods.
Kaospilot working visit
Technology and game
The participants were received with an introduction to the Fura dels Baus, the Épica Foundation and its working method to familiarize themselves with the kind of practices usually carried out at the center. Immediately afterwards, they took action with warm-up exercises and physical activities to enhance group cohesion through games and movement.
They were then introduced to the Kalliope app, designed for real-time interaction with the public. Not only did they learn to use it as members of the audience, but they were asked to develop activities with the app themselves divided into various work groups. Since the Kaospilot students had worked with software similar to Kalliope’s, learning was fast and the results were amazing.
Finally, a new game was proposed to them to enhance all the knowledge acquired: the Epica Foundation team designed an escape room especially for the occasion where Kalliope supposedly stole all the information contained in the mobile devices of the participants. Divided into the previous work groups, the students had to solve logic games to get passwords, keys and devices that, once obtained and shared, would allow them to recover their data and leave the room where the events were taking place. The participants demonstrated a great capacity for teamwork and solved the game in record time.
Conclusions
Once the games and exercises were over, the participants met again to carry out a round of conclusions. The first ones were about teamwork, about how the first more physical exercises and the fact of becoming familiar with the app working in groups had been essential for the excellent results obtained in the subsequent game. If they hadn’t, probably the work dynamic would have been much more dispersed and they wouldn’t have been able to solve the escape room.